Strategos Universalis

A browser-first real-time 4X space strategy game. Playtest archive — pick a release to launch.

Play Alpha 0.7 →

Release archive

3 builds

Alpha 0.7

latest
2026-06-02

Advanced AI behaviour models (v4M8 — 10 sub-checkpoints: compositional archetype × difficulty × race-overlay framework with new Brutal difficulty tier; threat-weighted target eval; multi-hop A* pathing; fleet-coordinated dispatch; cloaking rules; home-defence recall; Warp Gate auto-connect; team-aware coordination; standing orders; Brutal coordinated assault). Terrain feature visual + effects pass (v4M13 — black-hole / ion-cloud / radiation / asteroid / nebula gameplay effects; commissioned bitmap sprites + per-type procedural overlays + 3-tier parallax). Galactic map enhancements (v4M6 — three star classes with yield modifiers; four strategic overlays; warp destination picker; lane removal; strict FoW for unexplored systems). Three-layer fog of war + LRSA cross-system reveal (v4M10) + in-system entity-level fog (v4M11) + Jump Prediction Sensors arrival-angle visibility (v4M12). Planet Structures UI Enhancements (v4M7 — build queue subsection with active highlight + cancel + confirmation modal; structure detail readouts; multi-line tooltip effect ladders). Research progress retention + queue (MFix42.8 — switching tech parks progress instead of resetting; click-to-queue future targets). Full keybind rebinding (MFix42.7 — 12-action registry in Settings). Polish: bombardment hit VFX + planet damage indicator, ODP ring-node sprite, Scout in-system patrol, beam render redo, burst/pulse multi-emitter offsets, missile salvo accounting, weapon VFX cohort, dev-spawn cross-race aliasing, Missile Weapons Platform removal, per-kind minSpacing on space structures. Save-format hard break from Alpha 0.6 — SAVE_FORMAT_VERSION 34, no migration.

Alpha 0.6

2026-05-14

Hyperspace travel rework (per-ship range cap + Hyperdrive Range Mk 1–6 research; distance-scaled fuel cost; continuous Jump Area replaces fixed jump points; Warp Gates instant + free; per-class charge-up tier). Teams (vision sharing, blocked friendly-fire, joint win conditions). Galaxy shapes (Even / Spiral / Bottleneck / Core and Rim). Polish pass — commissioned backdrops, autosave, .susave export/import, four new Settings tabs, music beds, in-game tooltips.

Alpha 0.5

2026-05-12

First public playtest. UI, Economy, Races, Diplomacy, Terrain Features, Tech Tree, Structures, Fleets and Ship Orders.